About Me
Moin! I'm Karl, known as Mondanzo online. I'm a S4G School for Games student on my way to become a Game Engineer. I code a lot but also like to be artsy with it. Besides coding I enjoy video production too! Visual Effects, Compositioning, Animating, all of these topics spark interest in me.
Education
Graduation from Middle School
2019
With a pretty decent result I continued trying to get my next degree but ultimately failed. Lectures during Covid were really a terrible time. Instead of retrying again and again I decided to quit my school all together and continue my journey on the School for Games S4G.
Attending the S4G School for Games
2022 - 2024
At the School for Games (S4G) I learned to work in teams and create projects. Additionally I got teached in the basics of creating 3D Game Art and the basics of Game Design.
Work Experiences
Working as an IT Administrator
2022 - ongoing
Projects I worked on
In this steampunk themed endless runner, you explore a long forgotten mine and pierce your way deeper through the tunnels with a gigantic drill machine. But beware: the tunnel is collapsing behind you! Gather resources, craft upgrades and keep your drill running before you get buried. Oh, and say hello to old George Crocker if you meet him.
A 2.5D Platformer Sidescroller set in a botanic world and a blooming protagonist fighting back against corrupted insects. Use various crystal themed abilities to march on against the hords of enemies, collect soul shards of your friends long gone and save your world.
Skills
Game Programming
Gameplay Programming
Shader Programming
Tools Programming
Procedural Generation
FMOD Integration